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Old May 13, 2006, 10:18 AM // 10:18   #1
Lion's Arch Merchant
 
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Join Date: Jan 2006
Location: Hell
Guild: The Untold Heroes
Profession: W/Mo
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Default "The Blind Trapper"

This build was created just for Flag Defending in GvG or any PvP maps with Flag. He might not have the ability to inflict damage as a Ranger Trapper can but with his 4 bar energy regen (compared to the 3 bar energy regen for Rangers) he can be a very effective trapper in GvG. My main concern is his ability to lay traps without getting interupted and my other main concern is Self Healing. He lacks that self healing that other ritualist might have. So in GvG he will have to rely heavily in his Monks or other Healers in group.
"THE BLIND TRAPPER"

LvL 20 Ritualist Assassin

:::Attributes:::

Communing: Max so thats 12 or more
Wilderness Survival: Max 12

:::Equipments:::
Any Staff But the communing Staff might be cool.
or any weapons that adds energy.
Any armor (Possibly the Energy Armor or HP will be the best)
No Need for Superior rune or Major rune other than Vigor. Minor Runes for Communing should do the job.

:::Skills:::
Barbed Trap
Dust Trap
Spike Trap {ELITE}
Flame Trap
Brambles
Winnowing
Shadowsong
Rez Signet or Flesh of My Flesh (but Flesh of My Flesh is slower to cast)

He basically just camp the Flag stand and lay traps and spirit. He is best use with another "Partner" that will remain a secret within the guild for now. Both will just camp the Flag and try to stop or slowdown the other team's flag carrier.

You can bring Trapper's Focus instead of Spike Trap but you dont have that Expertise attribute to put on so it's almost useless to bring it.

That's all i think. I dont think i forgot anything else ehehehe. Any constructive comments will help.
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Old May 13, 2006, 03:37 PM // 15:37   #2
Lion's Arch Merchant
 
Join Date: Sep 2005
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Seems a R primary would be more effective.
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Old May 13, 2006, 04:11 PM // 16:11   #3
Krytan Explorer
 
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Guild: Storm Bearers[SB]
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How are you going to do anything without getting interrupted? And a Ranger primary would be better like Hollerith said.
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Old May 13, 2006, 04:31 PM // 16:31   #4
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Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Isn't there an ash spell that keeps you from being interrupted? I could see using that with the +ARMOR while under an ash spell to be effective.
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Old May 15, 2006, 04:03 PM // 16:03   #5
Lion's Arch Merchant
 
Join Date: Jun 2005
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Quote:
Originally Posted by jpsantos20
"THE BLIND TRAPPER"

LvL 20 Ritualist Assassin
:::Attributes:::

Communing: Max so thats 12 or more
Wilderness Survival: Max 12

....

:::Skills:::
Barbed Trap
Dust Trap
Spike Trap {ELITE}
Flame Trap
Brambles
Winnowing
Shadowsong
Rez Signet or Flesh of My Flesh (but Flesh of My Flesh is slower to cast)
A Ritualist/Assassin with traps and wilderness survival? I'm going to go out on a limb here and say that's a typo
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Old May 19, 2006, 08:53 AM // 08:53   #6
The Greatest
 
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Like the others said, R/Rt would be better. 16 WS and some expertise
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Old May 19, 2006, 11:07 AM // 11:07   #7
Frost Gate Guardian
 
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Join Date: Feb 2006
Guild: Strike Force
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Quote:
Originally Posted by TGgold
Isn't there an ash spell that keeps you from being interrupted? I could see using that with the +ARMOR while under an ash spell to be effective.
http://gw.gamewikis.org/wiki/R/Rt_Tranquil_Trapper

- Xeeron
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Old May 24, 2006, 02:04 PM // 14:04   #8
Ascalonian Squire
 
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Join Date: May 2006
Guild: Chilled Wiggaz
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Quote:
Originally Posted by Hollerith
Seems a R primary would be more effective.
i recently created a ranger ritualist [lvl20 now] and using traps and its working wonders in pve! nt tried it in pvp yet tho but im sure it will be very effective!

definetly sumthing 2 look into......
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Old May 25, 2006, 01:13 AM // 01:13   #9
Jungle Guide
 
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i would suggest Displacement, communing spirit i think.
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Old May 25, 2006, 05:34 AM // 05:34   #10
SAQ
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Join Date: Jan 2006
Location: Melbourne/Taipei
Guild: Radicals Against Tyrants
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Quote:
Originally Posted by jpsantos20
He basically just camp the Flag stand and lay traps and spirit. He is best use with another "Partner" that will remain a secret within the guild for now. Both will just camp the Flag and try to stop or slowdown the other team's flag carrier.
Listen to the comments, your build is pretty much flawed, and I don't know why your guild want to run such a build, when much of your skills and elites are Ranger's Wildness survival.

Oh and I don't think we would like to know the secret partner after knowing this one...

EDIT: Oh someone pointed outyou had a typo... pretty big one... Ranger/Ritualist instead of Ritualist/Assassin...

Last edited by SAQ; May 25, 2006 at 05:37 AM // 05:37..
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Old May 25, 2006, 06:30 AM // 06:30   #11
Ascalonian Squire
 
Join Date: Sep 2005
Guild: [HoC]
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Quote:
He might not have the ability to inflict damage as a Ranger Trapper can but with his 4 bar energy regen (compared to the 3 bar energy regen for Rangers) he can be a very effective trapper in GvG
I'm pretty sure expertise will make up for 1 pip of regen...
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